So now my render computers are about 60 shots behind me... the thang thats makin em lag mostly is the plugin I use to generate the depth passes for compositing... when it calculates and processes the depth map its a single threaded operation... so it only uses one CPU... In 11.5 Cinema is pretty much multithreaded all around so it's really fast... and there are workarounds for things that are single threaded like hair.... I emailed the plugin developer about a multithreaded version and he said he was testing one... I hope he comes out with it soon 0_0
Single threadING kills MEH
Single threadING kills MEH
Single threadING kills MEH
So now my render computers are about 60 shots behind me... the thang thats makin em lag mostly is the plugin I use to generate the depth passes for compositing... when it calculates and processes the depth map its a single threaded operation... so it only uses one CPU... In 11.5 Cinema is pretty much multithreaded all around so it's really fast... and there are workarounds for things that are single threaded like hair.... I emailed the plugin developer about a multithreaded version and he said he was testing one... I hope he comes out with it soon 0_0