It's Saturday night so what else is there to do but go to the cafe and outline your new proposed production pipeline for use with Cinema 4d 13 and the updated xREF's ^ ^ So the new way I'm going to do things is outlined in that crappy foto... after the animatic phase I will create proxy versions of all the characters/sets/props etc and START production with those proxy models... while using the OpenGL hardware renderer to render those shots which is realtime or close to it with most scenes using proxy objects... then as production goes along I will work on finalizing the real models...
Saturday night production pipeline!
Saturday night production pipeline!
Saturday night production pipeline!
It's Saturday night so what else is there to do but go to the cafe and outline your new proposed production pipeline for use with Cinema 4d 13 and the updated xREF's ^ ^ So the new way I'm going to do things is outlined in that crappy foto... after the animatic phase I will create proxy versions of all the characters/sets/props etc and START production with those proxy models... while using the OpenGL hardware renderer to render those shots which is realtime or close to it with most scenes using proxy objects... then as production goes along I will work on finalizing the real models...