So after finishing the 2 best character models I've done so far I've decided to call it a day... and I had some thoughts on my workflow... So with WATS I was so nervous about 3d modeling and all that or for whatever reason I used reference drawings when I modeled..So I drew my characters on graph paper then put them in the background of my viewports and modeled to the design... and NOW I'm just freestyle modeling... I just launch Zbrush with a certain model in mind and I see where my imagination takes me and so far so good ^ ^ The great part of this freestyle modeling is that you can't "mess uP" since there is no plan to follow you can't do something "wrong" as you are experimenting the whole time... this way is far superior compared to how I was doing it before...
On technique and preparation
On technique and preparation
On technique and preparation
So after finishing the 2 best character models I've done so far I've decided to call it a day... and I had some thoughts on my workflow... So with WATS I was so nervous about 3d modeling and all that or for whatever reason I used reference drawings when I modeled..So I drew my characters on graph paper then put them in the background of my viewports and modeled to the design... and NOW I'm just freestyle modeling... I just launch Zbrush with a certain model in mind and I see where my imagination takes me and so far so good ^ ^ The great part of this freestyle modeling is that you can't "mess uP" since there is no plan to follow you can't do something "wrong" as you are experimenting the whole time... this way is far superior compared to how I was doing it before...