On technique and preparation
So after finishing the 2 best character models I've done so far I've decided to call it a day... and I had some thoughts on my workflow...
So with WATS I was so nervous about 3d modeling and all that or for whatever reason I used reference drawings when I modeled..So I drew my characters on graph paper then put them in the background of my viewports and modeled to the design... and NOW I'm just freestyle modeling... I just launch Zbrush with a certain model in mind and I see where my imagination takes me and so far so good ^ ^ The great part of this freestyle modeling is that you can't "mess uP" since there is no plan to follow you can't do something "wrong" as you are experimenting the whole time... this way is far superior compared to how I was doing it before...
I would waste so much time trying to get the 3d model to look like the concept art... if I would have just not been so careful I probably could of came up with something better BUT all this comes with experience and working in WATS is how I got a lot of it...
BUT I must say I have TONS of reference photos that I have collected... I have an Iphoto album with images I've taken from various places over the past year as I developed the film... I have those images on one of my monitors at all times as I model... As I render out the characters I've finished I add them to the reference album so I can see them gelling with the reference images...
AND I did do a lot of concept art... I just don't look at it now... I think you should fill your mind with your concepts for months then when its time to actually flesh them out in 3d put the concept art away and just see what your mind and mouse come up with.....Brought to you by professional weirdo M dot Strange.