After tweaking the shots that were taking forever it seems it was the Scene Ambient Occlusion that was causing the taking of forever to render to go along with the single threaded plugin... I had NEVER used AO for whole scenes before as it was too computationally expensive to render in a non-ridiculous amount of time... but I was like I got a quad core 3.4ghz lil farm with 8gb of ram each shUD be ok... well it wasn't... was too slow to I switched it off on all the scenes and now they are rendering at a good speed... So when that plugin goes multithreaded my renders will FLY ^ ^
Twas the AO that was killing meh
Twas the AO that was killing meh
Twas the AO that was killing meh
After tweaking the shots that were taking forever it seems it was the Scene Ambient Occlusion that was causing the taking of forever to render to go along with the single threaded plugin... I had NEVER used AO for whole scenes before as it was too computationally expensive to render in a non-ridiculous amount of time... but I was like I got a quad core 3.4ghz lil farm with 8gb of ram each shUD be ok... well it wasn't... was too slow to I switched it off on all the scenes and now they are rendering at a good speed... So when that plugin goes multithreaded my renders will FLY ^ ^