Sorry I haven't written here more... the "u" on this Xombie laptop doesn't work so it makes it annoying to type as I have to click the u key on an on screen keyboard...but anywAR... its been in the 90's this week and my main lil computer has been getting so hot I r running it with the top oFF AND today I have my first "out of memory" error on a shot for the film... didn't happen till shot # 1077... this shot caused about 30 freezes while I was working on it too 0_0 It has 3 characters interacting in a huge set... a ton of particles, dynamics sims and crazy volumetric lighting...in other words it was too much to render in one pass... So I just used an object buffer to isolate the fg chaR and rendered the CRAZY render killing stuff as a separate pass away from the chaR animation...
Things are heating uP
Things are heating uP
Things are heating uP
Sorry I haven't written here more... the "u" on this Xombie laptop doesn't work so it makes it annoying to type as I have to click the u key on an on screen keyboard...but anywAR... its been in the 90's this week and my main lil computer has been getting so hot I r running it with the top oFF AND today I have my first "out of memory" error on a shot for the film... didn't happen till shot # 1077... this shot caused about 30 freezes while I was working on it too 0_0 It has 3 characters interacting in a huge set... a ton of particles, dynamics sims and crazy volumetric lighting...in other words it was too much to render in one pass... So I just used an object buffer to isolate the fg chaR and rendered the CRAZY render killing stuff as a separate pass away from the chaR animation...