I'm animating the first scene with like fields of dynamic grass now... I'm using C4d's awesome hair module... To make the grass like blow in the wind realistically I just added a wind object with a lil xpresso to vary the speed since I'm in R11 in R11.5 the wind object has a turbulence parameter that does this for you... I have characters walking through the grass SO you would think I would want to put hair collision detection of the characters right? I did some tests and the faster and actually better looking thing to do is to attach a turbulence object to the character down near they feet so when they walk through the grass it throws the grass around nicely... when using collision detection it was accurate I guess but not that interesting looking...
Tech notes and stuff for Feb 010
Tech notes and stuff for Feb 010
Tech notes and stuff for Feb 010
I'm animating the first scene with like fields of dynamic grass now... I'm using C4d's awesome hair module... To make the grass like blow in the wind realistically I just added a wind object with a lil xpresso to vary the speed since I'm in R11 in R11.5 the wind object has a turbulence parameter that does this for you... I have characters walking through the grass SO you would think I would want to put hair collision detection of the characters right? I did some tests and the faster and actually better looking thing to do is to attach a turbulence object to the character down near they feet so when they walk through the grass it throws the grass around nicely... when using collision detection it was accurate I guess but not that interesting looking...