Hallo I'm M dot Strange a lone animator creating strange new films for this bland old world... This new blog marks the end of my work on "We are the strange" and the beginning of my new animated featured film that for now I will call "Mysterious doll film" I have the real title but knowing it would give away too much about the story. I've learned a lot about animation and production in general since I started "We are the Strange" so I'm planning on completing this film in less than 2 years. Stylistically this new film will be similar to "WATS" although it will be much more refined and contain more 3d animation. I've been doing some tests with a new 3d style that I will employ in MDF (mysterious doll film) and it will allow for a much more flexible production process than the stopmo/3d one I used in WATS. This new film will also contain much more dialog than WATS, lip sync is usually very time consuming to animate that is one of the reasons why I avoided it in WATS, but I also wanted to really hone my visual storytelling skills which I did with WATS.
Micro_introduction
Micro_introduction
Micro_introduction
Hallo I'm M dot Strange a lone animator creating strange new films for this bland old world... This new blog marks the end of my work on "We are the strange" and the beginning of my new animated featured film that for now I will call "Mysterious doll film" I have the real title but knowing it would give away too much about the story. I've learned a lot about animation and production in general since I started "We are the Strange" so I'm planning on completing this film in less than 2 years. Stylistically this new film will be similar to "WATS" although it will be much more refined and contain more 3d animation. I've been doing some tests with a new 3d style that I will employ in MDF (mysterious doll film) and it will allow for a much more flexible production process than the stopmo/3d one I used in WATS. This new film will also contain much more dialog than WATS, lip sync is usually very time consuming to animate that is one of the reasons why I avoided it in WATS, but I also wanted to really hone my visual storytelling skills which I did with WATS.