GAWD this week has been a GRIND.... grueling shot after grueling shot... I'm really pushing the limits of my hardware+software+aching wrist ^ ^ So the scenes I'm doing this week have like 20 fully animated characters in them... dynamics sims, dynamic hair, particle stuff, heavy SPD + all kinds of shet in like 20 million poly scenes that take 12 gigs of ram to render 0_0
Grind Grind Grind
Grind Grind Grind
Grind Grind Grind
GAWD this week has been a GRIND.... grueling shot after grueling shot... I'm really pushing the limits of my hardware+software+aching wrist ^ ^ So the scenes I'm doing this week have like 20 fully animated characters in them... dynamics sims, dynamic hair, particle stuff, heavy SPD + all kinds of shet in like 20 million poly scenes that take 12 gigs of ram to render 0_0