Sometimes I spend 8 hours on like 42 frames like yesterday 0_0 I don't know if I explained it here yet BUT.... my normal quota for the film is about 7 shots/day but this month for this CRAZY sequence its only 2 shots/day....Why? AM I LAZY!!?!? ^_^ The shots are so complex and dense I can barely get through 2 a day and even then since the scenes are so big with so many characters and sims going on and all this crap my computer gets so unresponsive I started pounding the keyboard... I HATE TO WAIT ^ ^ The thing these shots dont take very long to render the render nodes handle them fine its displaying them and manipulating them that takes forever... c4d has a great multithreaded renderer but a lot of the things I'm using in the scenes Mograph fracture objects with hundreds of things inside with modyn on...I even created characters to be destroyed by separating they body parts and putting them in a fracture object...of course I had to use constraints to re-attach the separated mesh pieces from the joints...but yeh 22 of characters like that in a scene KILL IT... the UI is is really unresponsive as I think a lot of those calculations are single threaded AND yer probably NOT "supposed" to be using it like I am ^ ^ Causes a bunch of crashes on my SUPER STABLE XP c4d install... So crazy scenes...slow ui + crashes makes for a not so fun time but I think I might be through the most complex shots now...
FlieS by too fast + +
FlieS by too fast + +
FlieS by too fast + +
Sometimes I spend 8 hours on like 42 frames like yesterday 0_0 I don't know if I explained it here yet BUT.... my normal quota for the film is about 7 shots/day but this month for this CRAZY sequence its only 2 shots/day....Why? AM I LAZY!!?!? ^_^ The shots are so complex and dense I can barely get through 2 a day and even then since the scenes are so big with so many characters and sims going on and all this crap my computer gets so unresponsive I started pounding the keyboard... I HATE TO WAIT ^ ^ The thing these shots dont take very long to render the render nodes handle them fine its displaying them and manipulating them that takes forever... c4d has a great multithreaded renderer but a lot of the things I'm using in the scenes Mograph fracture objects with hundreds of things inside with modyn on...I even created characters to be destroyed by separating they body parts and putting them in a fracture object...of course I had to use constraints to re-attach the separated mesh pieces from the joints...but yeh 22 of characters like that in a scene KILL IT... the UI is is really unresponsive as I think a lot of those calculations are single threaded AND yer probably NOT "supposed" to be using it like I am ^ ^ Causes a bunch of crashes on my SUPER STABLE XP c4d install... So crazy scenes...slow ui + crashes makes for a not so fun time but I think I might be through the most complex shots now...