Ok after wrestling with it and reading tutorials for a a week or so I'm starting to find the right place for Zbrush in my workflow... I was deforming the geometry WAY too much before and expecting it too look good AND I didn't know I had to flip the UV's vertically when I brought the Displacement map back into Cinema 4d... So I just exported a sphere from Cinema 4d... screwed around with it for 2 minutes in Zbrush...
Fitting Zbrush in the pipeline
Fitting Zbrush in the pipeline
Fitting Zbrush in the pipeline
Ok after wrestling with it and reading tutorials for a a week or so I'm starting to find the right place for Zbrush in my workflow... I was deforming the geometry WAY too much before and expecting it too look good AND I didn't know I had to flip the UV's vertically when I brought the Displacement map back into Cinema 4d... So I just exported a sphere from Cinema 4d... screwed around with it for 2 minutes in Zbrush...