When making WATS my workstation had 2gb of RAM and my render nodes had 1gb... and I was using 32bit XP so I would get out of memory errors a lot in Cinema 4d when scenes got around 2 million polys... So now I'm using 64bit XP with 64 bit Cinema 4d and my workstation has 12gb of RAM and my render nodes have 8gb... The scene I'm laying out right now has 6 million active polys and tons of spd and it renders fine 0_0
64 bit 0_0
64 bit 0_0
64 bit 0_0
When making WATS my workstation had 2gb of RAM and my render nodes had 1gb... and I was using 32bit XP so I would get out of memory errors a lot in Cinema 4d when scenes got around 2 million polys... So now I'm using 64bit XP with 64 bit Cinema 4d and my workstation has 12gb of RAM and my render nodes have 8gb... The scene I'm laying out right now has 6 million active polys and tons of spd and it renders fine 0_0