Thoughts after my first week learning Unity3d
So I've gone through about 25-30 hours of tutorials for Unity3d- I'm at a point now where I can create my first test level- as I know how to design/create everything, use basic scripts to trigger events like opening/closing doors, playing triggered sounds or animations and a few other little things- I'm really exciting about the little things I've learned though haha-
I was originally going to start on a 2d sidescroller based on my Badassery series BUT after learning more about Unity and seeing the depth of the application I need to start with something simpler- and of course do many tests before trying to make an actual game-
I watched a documentary about Walt Disney last year where he commented on the reason he opened Disneyland- he did it so the theme parks would be extensions of the movies- so an experience based on the films- Since I can't create a real theme park I want to use gaming to create my own theme parks-
When people contact me and ask me to make games I think they're saying "I want to explore the worlds you create" So thats my main reason for getting into this-
My first virtual theme park attraction will be a haunted house/woods attraction ^_^ At last thats what I'm planning it to be- it'll be a first person walkthrough of a strange and creepy place
I'm getting started on it now- expect a playable version as soon as its ready!Brought to you by professional weirdo M dot Strange.