Sharing some workflow stuff for my new film
So my process is this- to make my new film a reality... this starts AFTER all concept art is done...
Character Phase
Assemble/Model character bodies with Cinema 4d and Zbrush
Texture Bodies in Bodypaint
Model heads with Cinema 4d and Zbrush
Texture heads with Bodypaint
Rig/Skin character bodies
Create all facial morphs and Rig/Skin character heads
Create hand poses and copy to all characters
Create body poses and copy to all characters
Create special hand/body poses for non standard characters
Right now I'm at step 6
Prop/Set/Environment Phase
Create rough set layout with primitives
Create major structures to populate sets (buildings, trees, landmarks, terrain)
Texture Structures
Create any special requirements from structures (scripting, dynamic sims etc)
Populate/layout sets
Create props to fill sets
Texture props
Populate sets with props
Light sets
Set render tests
I'm scheduled to start that process on November 1st
Once the sets are ready I'll do animation prep... ALL of my characters use the same base rig so I'm able to share poses and animation between them all using Cinema 4d's motion clips....
Animation Prep Phase
Create character walk/run cycles
Create special motions (Throw, fall, kick, punch etc)
Create special fx (dynamics sims, fire, etc)
Once that is done I'm ready to go into production! Well this time I'm going to launch a kickstarter campaign for the film because I'd really like to be able to hire voice actors and get the voices recorded before I start animating for the best possible performance...
If you haven't seen my animated feature films you can get them here.
Brought to you by professional weirdo M dot Strange.