The rigging goes oN....
So I just finished the template rig for HSM... since I'm animating alone and I want to make HEAVY use of Cinema 4d's new NLA w/ Motion Clip system... I'll be using the same skeleton/rig for most all the characters... this way there's only one to rig/setup and I can share the motion clips with all the models...
With your generous donations ^ ^ Thanks AgaiN! I bought Cactus Dan's Character Suite of plugins... I used his Joints and Skin plug to create the joints or "bone" *cough* Then I used his C4DIK tooks to rig it all up AS I followed his FREE 4 HOUR video tutorial on how to set it up right....
I also LOVE C4d's visual selector... I used it a ton on WATS and will use it even more on HSM... So yeh... I'm also using Cactus Dan's new hand tags which allow you to store and re-use hand poses which will be... ummm... HAND_E...ha ha ha...ummmm yeh... but seriously I was able to make an easy to use superlight rig....
Since I'm away from studio strange at the moment as I stumble through Europe performing unspeakable acts of geek I'm doing all this work on my first gen Macbook Pro... the GFX card is pretty weak....this is GOOD though because if I can make a rig that performs ok on this old laptop that means its going to fly on my workstation...
I should say that I have done a lot of bone/skin/rigging in the past but it was all trial and error and I didn't really know what I was doing... and if I screwed up the rig I'd start over... now it seems I kinda know what I'm doing ^ ^ And I'm doing my best to make the rig and its controls as fast and efficient as possible... You want control YEH but not TOO MANY controls because it can really slow down the animation process... So I'm trying not to tweak out too much....Brought to you by professional weirdo M dot Strange.