So to stay on schedule I have to layout and light 36 sets in 20 days... I'll have to cut out all human interaction pretty much haha... I seriously would be more productive when working on a film if I lived on a deserted island or something... to do this stuff you pretty much have to get lost in the world of your film and its nonstop challenges... every time you interact with a real person it takes you out of that world and it takes time to get back in... UNLESS your talking about OpenGL problems and the best way to render volumetric fog that interacts with geometry...
Not enough time in the day...
Not enough time in the day...
Not enough time in the day...
So to stay on schedule I have to layout and light 36 sets in 20 days... I'll have to cut out all human interaction pretty much haha... I seriously would be more productive when working on a film if I lived on a deserted island or something... to do this stuff you pretty much have to get lost in the world of your film and its nonstop challenges... every time you interact with a real person it takes you out of that world and it takes time to get back in... UNLESS your talking about OpenGL problems and the best way to render volumetric fog that interacts with geometry...