Gamma: what it is?!
NOtes:
Have been using the AWSOME linear workflow plugin DeGamma for the whole film...it also comes with some great lens distortion filters I've been using a ton... but ANYWAY the plug automatically switches everythang so you can render in linear space BUT what I just noticed that by default it ignores bitmap textures... what does this mean? it means it doesn't adjust the gamma of bitmaps used as textures so they are a lot darker than when you made them in like... nonlinear space... So far I didn't even notice as most everything is looking fine... BUT I've been having a hard time illuminating the ground on some shots... and guess what the ground uses a bitmap texture.... so I opened the bitmap in PShop and shifted the gamma to make it brighter and now the scenes look even better than before ^ ^ The SUCK thing is I already sent about 70 shots to render with the floor texture that I'll have to fix... BUT they haven't rendered yet so its no big deal... it would have been a big deal if I already rendered them with the incorrect gamma cause I would have to re-render...
So after discovering that I checked a few other things and a texture on the main characters sword also needed to be shifted and now it looks a lot better...
So its tough to keep track of all this stuff... just have to try to be aware and keep note of the fixes and the like... I'm glad I discovered this now and not like LATER....another stroke of luck is that all the scenes that have rendered didn't use that floor texture so they are fine.
EXCITING POST I KNOW 0_o I just finished a tough 12 hour shift and I need to empty meh brain somehow.Brought to you by professional weirdo M dot Strange.