Cinema 4d 11 tested ^ ^
So I downloaded the demo of the new version as you can here
I've been using version 9.1 of Cinema 4d for a long time...since then... they upgraded to 9.5---> 9.6--->10.0--->10.1--->10.5---11
There were a lot of interface changes and the like from 9.1 so its a little awkward for me to use as I have to get used to it.... BUT
The new NLA system is powerful! The layer system and motion clips will make what I do a lot easier...
If your making an animated feature film alone with this and like SMORT you will try as best you can to use the same rig for most all the characters...that way as your working you can save out the animations as motion clips as reuse them with all the other models as production moves along OR you could take a few weeks to create a motion library ahead of time ( Walk, run, jump, swing sword, crawl...etc) what ever motion you would be using a lot of....
Its like a making a poor man's mocap library by hand except its not mocap and yeh like you did it by hand haha
Since I didn't have this capability when I did WATS I would have to save a whole animated character and reuse it in a scene... so I had like a robot run cycle and I would have to load that exact model in the scene everytime I wanted to use that animation... it was kinda cumbersome...
Also Xrefs were added in version 10.5... something I plan to make use of to make my pipeline more flexible....SHIT my brain is getting overloaded with all this new cool stuff I need to sketch this out on paper and understand how I'm going to utilize it...Brought to you by professional weirdo M dot Strange.