Casting your indie animated feature online
I'm going to share my process for casting my new film I AM NIGHTMARE
The way I did it was like this...
I searched youtube for voice over demo reels
I found a few that I thought were really good
I contacted the voice actors and gave them some background on the project
If they replied with interest then I sent them pieces of the script with dialog by the characters I was interested in casting them as
I also sent them these character sheets as reference
I also sent them two songs from the temp soundtrack to give them an idea of the films intended vibe so they could record a few screen tests of the characters I intended them to play...
Once I received their screen tests I cast the film- that's where I am now- here is one of the characters screen tests- the animation/lip sync is temp crap so don't hate playa
I'll tell you more about the voice actors as the project goes forward BUT I'm super excited as I got some REALLY talented people that are going to be awesome! ^_^
I'm paying the actors via paypal with the funds from sales of my films and the I AM NIGHTMARE pre-order- I'm giving them half their fee once they start recording and the other half when their done. I'm also going to bring them into my affiliate program wherein they'll make %50 of every sale of the film due to their own sales link.
So since the films main characters are now cast I have to prepare the files that I will send the voice actors so they can do their thang. Here are the files I send each actor.
So what they get is
the full script
their character script sides
the images of the characters
all the tracks from the spec soundtrack in progress
So I'll send this with their first payment and hopefully receive their complete recordings in about 30 days. Once I receive the recording I'll make notes for any retakes and hopefully get those done. Once its all sewn up its on to animation!
I'll be sending the files out to them on Monday the its GO I AM NIGHTMARE TEAM! ^_^
Brought to you by professional weirdo M dot Strange.