Beginning 3d game design with Unity3d without scripting
So I'm about a month into learning how to make games with Unity3d- I made a few first person test projects that are unfinished, broken and horrible- you can find one here
Now to further my learning I'm working on a third person 3d game- I hope this one gets finished and is less broken and horrible.
I wanted to share the tools I'm using to develop games without having to know how to script-
Playmaker $95 an awesome visual scripting tool that uses state machines, you can make entire games with this without wriitng a line of code- So THIS is what allows non coders to be game developers today- its really fun once you start using it
Free video tutorials to learn how to use it
Rain AI FREE I never thought I'd be able to have enemies with AI in my projects BUT with this awesome ai tool I do- in a few minutes you can have your enemies patrol an area-pursue the player when they get too close and trigger melee attacks when their super close and then return to patrolling or searching for the player- you'd be amazed how easy it is!
Free video tutorials to learn how to use it
Motion Controller $65 If you have a rigged character conformed to Unity's humanoid rig then this will help you have your character running around controlled by the player with walk, run, jump, climb, and creep animations + more ALREADY SET UP AND WORKING
I had some questions on how to add my own animations and the developer wrote up a new guide on how to do it and sent me a link which I used to add new animations
Adventure Camera $35 This is made by the same developer as the Motion Controller- add this to your scene and now you have a camera rig following your player like any 3rd person game
The book I'm using as my base learning is The Art of Game Design by Jesse Schell- when I first got it I was a little discouraged as it didn't have any technical information in it but now I understand that creating good games has less to do with technical things and this book is a great guide to help understand how to make games of all types-
I made pdf versions of the Risk Assessment/Prototype sheets he demonstrates in the book if anyone wants them you can get it here
Being a cg animated filmmaker I'm well versed in everything that involves creating and animating 3d assets BUT modeling/rigging/skinning isn't really much fun for me anymore so I found a suite trick to avoid it for this new project-
If you have a humanoid character with less than 10,000 polys you want to use in Unity that you need rigged/skinned than go register at Mixamo.com and upload your mesh there and use their auto-rigger- download the "Unity fbx" version and now you have a character model all set up to be animated in Unity-
If you take that character and apply the "Motion Controller" asset to it- now its all animated to be controlled by the player in your game-
I'm using the stock walks/runs for my game but created my own idle and my own custom attack animations etc
So hope some of that stuff helps someone!
Brought to you by professional weirdo M dot Strange.