Battle royale gamified governance
My idea to solve the issue of dao governance in the Ethereum ecosystem
I’m going to post this on the Ethereum reddit- posting here to record the idea here
Battle royale gamified governance: BRGG
User logs into "game" using web3 wallet, the "game" detects governance tokens present in their wallet.
The user chooses the "weight" of their vote, which is how many tokens they want to vote with.
Based on the weight the game will make the playable character bigger/smaller and slower/faster.
For example if a player is only casting one vote their speed will be 100 and their size will be 1. If a player is casting 100 votes their speed will be 1 and their size will be 100.
The game itself is very simple. It will be a battle royale style 3rd person game with basic 3d graphics wherein at game start each player needs to run to a central point and "cast a vote" by interacting with a pillar in the center of the level before a timer runs out.
Game is online multiplayer with crude 3d graphics so virtually any device will be able to run it. So anyone with any mobile or computing device + an internet connection can “vote”.
So if lets say a VC whale wants to use 1 million tokens to sway a vote they will get a huge slow character that cannot keep up with the movement speed of the others with fewer votes, and they will be so big they will have to move around obstacles the smaller players can run underneath for example.
It will be very difficult to reach the pillar under the time limit to vote if the player is too big/slow thereby incentivizing casting a single vote. The player can choose any vote weight they would like but the game mechanics will punish them if their player is too big/slow. Other players can also punish them.
The game could have two abilities- jump and leg sweep. Players run/jump to avoid obstacles and can leg sweep each other which causes a player to fall down/get up thereby wasting time.
Since the game is multiplayer 3rd person the players can "see" the bodies of the other players. A number of single voters could "mob" a whale player with melee attacks to further prevent them from casting a vote further incentivizing using a single vote to "play" this voting game. To leg sweep a whale- lets say 10 single vote players would need to leg sweep them at once.
Since an experience in World Of Warcraft reportedly encouraged Vitalik to pursue permission-less decentralized systems I thought gamifed governance might be appropriate.
Video games are so pervasive in todays society and so many people are so knowledgable and comfortable with interacting with them I don't think gamified governance would be such a crazy thing for current and future generations. Online games also have very advanced "anti- cheat" mechanics which would be used to help make "fair elections".
*I'm a strange animation filmmaker/game dev/Eth enthusiast hence the strange governance idea haha. If anything I think this leads to interesting discussions. Thanks for reading.