When working in 3d you have like a polygon budget... your system can only display a certain number of polygons on screen until it gets all glued up and you want to punch yerself in the face... you can get around this by using Subpolygon displacement to add fine detail at render time BUT this takes up more memory at render time AND adds significantly to render time as its a single threaded process that needs to be calculated every frame 0_0
Balancing the polygon budgeT
Balancing the polygon budgeT
Balancing the polygon budgeT
When working in 3d you have like a polygon budget... your system can only display a certain number of polygons on screen until it gets all glued up and you want to punch yerself in the face... you can get around this by using Subpolygon displacement to add fine detail at render time BUT this takes up more memory at render time AND adds significantly to render time as its a single threaded process that needs to be calculated every frame 0_0